Review of AC-1 Throne of Destiny by Crash and crew
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*editor's note - Although this review is rather harsh, we believe AC is still  a good  MMORPG for the casual player. 


After roughly  one month of in-depth game play and review of Asheron's Call Throne of Destiny, this group of persons is extremely  disappointed. The much  touted face-lift and user interface to date has been naught but a waste of time. The most important function of the interface, i.e. the chat line is  virtually  unreadable and  causes even the most proficient typist to send garbage into  the community chat  window. After multiple requests, and after the first patch, there is no usable fix. A tremendous amount of Turbine PR has been expended bragging of the video / graphics update. Umm HELLoooo there Turbine ... Who  really gives a damn about the trees!  Give us a platform with  MINIMAL LAG!!! And USABLE CHAT line. 

Less than acceptable issues - 

The treasure system is simply  horrible. No  matter what level character you  fight, the normal reward is usually  JUNK. Many of the "Rares" that have been introduced into  the game are pretty  well worthless. One use items, good for 15 minutes at best. 

The prime function of this game has turned into trash collection. No  matter what level mobs you fight, we found roughly 90 percent of the "Loot" is trash. The main thrust of the game, for the last few years has been to  turn characters into tinkers. Basically, collect trash, then hope like hell you beat the odds of making imbued weapons and tinkered armor. The game GUARANTIES a 67 percent failure rate for most people. Even after purchasing the tinker's  "upgrade" for 2 billion xp, the game still guaranties a 62 percent failure rate. Adding insult to injury, the game developers have decided to make trash collecting a frustrating experience by limiting trash  required to attempt weapon tinkering. Some examples are red garnet, black garnet and Jet. In other words, Turbine has created upgraded mobs, but has decided, frustration is the key ingredient of the game. Don't allow the player base an equal chance of killing the bigger mobs with  more powerful weapons.  Gee Turbine you  know,  the consumer might have fun if this aspect  of the game turned the figures around. How about a 65 - 75 percent change of success guaranteed.   

With a few exceptions, most of the monsters are rehashed from the original game  launched 5 years ago. Higher levels, some armor changes but they  fall in  the SOS category (Same Ole Schtick).

Lag still kills many toons in battle. Even with  the lower server populations, this is and has been a major issue for over 5 years. 

The population counters have been removed. This missing feature now requires you  log into every world to look for a populated game world. So, you  blow about 30 minutes running around checking out various towns on worlds with  the result being, hmm think I'll go  play something else.  The decision to  remove population counters is most likely due to the hemorrhage of players to other games.  Save Turbine the embarrassment of a failing Flagship product as well as incompetent management.  

The combat system pulls a vacuum to the extent few have seen before. In the eyes of  Turbine, this is called a "combat balanced".  Once more Turbine.. HELLoooo  This is a World of Magic, yet in  the infinite wisdom of the developers, Magic Casting characters have been nerf'd to  the point of being useless. Short-term UCM is built into the game for melee and missile characters, yet the Mages must cast each  spell every  time they attack. Melee and Missile can auto-lock and auto-attack a target, then start chatting or leave the pc for a few minutes while they  wear down a critter. This combat system has killed the life-caster  as well as fostered the growth of inferior magic casters. High level mobs cannot be debuffed by a magic caster with max'd War, Life, Creature, Focus and Self. A level 200+ mage is easily outdone by a level 160+ melee or missile character. An archer can take 100 wrapped bundles of arrowheads and shaft and hunt all day  long, while melee characters only need their swords. Depending on lag (accelerates  comp  burn),  rate of comp burn, the magic caster must return to a town store every few hours to replenish burned components. Schlepping these tapers around creates burden for the mage ultimately affecting his survivability. No  such restrictions for the melee while the missile user only  makes a bundle of arrows at a time and can drop these bundles if the burden starts affecting performance.  High level casting items are rare as hens teeth while there are plenty of high level melee/missile weapons to  be found throughout the game. Turbine continues to  push  for more melee/missile characters. It has become obvious, even to  the most casual observers that Turbine created this land of magic, yet felt it necessary to  remove or curtail the casters abilities in this game.

Apparently Turbine lacks the talent of a good few good code jocks. There were many really  good 3rd party applications available to  be used with this game before the expansion pack. During the build of the expansion pack, Turbine stated they  would not be changing the code to  the extent that the 3rd party apps would become inoperable. On launch, umm well HELLOooooo, no 3rd party apps worked. Ya really gotta love the Turbine talent pool. Instead of building the many  great apps INTO  the game or dealing with the decal dev's. Turbine chose to trash  the code to the point it was not usable by 3rd party dev's. 

The persons involved in this review had a hard time finding Good things to say  about this Asheron's Call - ToD expansion pack. It boiled down  to  ... why  did it take  Turbine 18 months to  come up  with  this crap?

So what's good about the game?

Yes there are new areas to explore and Yes there is a new ethnic group. This expansion pack is a continuation of the  AC-DM expansion. Overall, the only real differences have been cosmetic User Interface changes, and those are marginal at best. 

In conclusion, Turbine will not allow this world of magic to be driven by magic nor is Turbine interested in the consumer and protecting its consumer base. It seems that Turbine's key driving element is to appease a few whiners who have no serious gaming habits or abilities.

Message to  Turbine; If this game is to continue, go hire some decent code jocks and a PM  with  imagination. 

Review created with input from crash-test dummies, each  with over 4 years experience playing this game; 

2 Melee - 2 Archers - 2 - Mages  

Crash

 

 

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Mediocre
This game is no longer for the serious gamer. Nice diversion  for the casual gamer.

Rating

1 = low 5 = high

3.5